Alright, let’s dive into this. So, there’s this new Nintendo Switch 2, right? And everyone’s kinda buzzing about this one thing: Nvidia DLSS support. Now, me being me, I gotta say, DLSS sounds like a super slick gadget. It’s like this AI thing that makes games look all… polished, even if the console itself is like a kid trying to lift weights. Makes sense?
But hold up, here’s where things get wacky. Not everyone’s using it. Take Nintendo’s new big deal, Donkey Kong Bananza. Yeah, the folks at Digital Foundry actually peeled back the layers (pun totally intended) and found out that no DLSS support here. Like, come on guys, where’s the love? No idea why it stuck out, but it did. Is it negligence, or maybe some strange artistic choice? Your guess is as good as mine.
Random sidebar, because that’s how my brain works – there was this memo about performance hiccups with the Switch 2. Someone said something about drops in Bananza. Wonder if they’re just preemptively covering their butts or if we should hunker down for a bumpy ride.
So, Bananza, it’s been in the works forever. Feels old-school in a way. They decided to roll with AMD’s FSR 1 and this thing called SMAA instead. No clue what half of this means, but hey – it reduces aliasing, whatever that magic is.
And then, surprise surprise, Mario Kart World also ditches DLSS. Nintendo’s big fish not leading the charge? Thought they’d be all over this! And HDR support is MIA. Like, why even tease us, right?
Anyway, maybe more devs will catch the DLSS wave. Or not. I dunno. Metroid Prime 4: Beyond might hop on board. Or it might not. It’s like waiting for a bus that might never show up.
What really sums this up? Patience. We gotta wait and see if folks wise up. Or just stick to doing things their own quirky way. Which, honestly, sometimes I kinda respect.