Man, I went hands-on with World War Z VR on Quest, and you know what? It’s diving right into the zombie chaos the franchise is known for. Picture this: up to 200 zombies on-screen at once. Yep, that’s a lot of undead. But I had one burning question—does more really mean better? Spoiler: I’m still figuring it out.
You get two AI companions tagging along. Honestly, zombie games seem straightforward, right? Fewer zombies mean they’re tough; more, well, they just flood you. In World War Z VR, you’re not sweating a lone zombie. It’s the packs that’ll make you rethink your choices.
Picture yourself bashing in a zombie’s head with your rifle—no big deal—until you’re caught in a crowd. The clusters are ridiculous, almost like a party but with more growling and less dancing. Anyway, you brush off these weaker zombies, mowing them down is kinda satisfying, in a whack-a-mole sort of way.
The game’s not just about regular zombies, though. Occasionally, a red-marked one pops up, mixing things up just when you start feeling cozy. It forces you out of that comfort zone, navigating clogged pathways and sprawling arenas.
Speaking of enemies, I’ve bumped into gas zombies (they’re like walking air pollution), muck throwers, screamers, and bombers. It’s like each zombie has a quirky personality. Sort of. Before I played, I imagined a relentless zombie rush like in the movie. I was bracing myself for a constant fight to the next checkpoint. But no, they actually take turns—reminded me of old-school martial arts flicks.
More zombies? Maybe. It’s certainly intense. Imagine mowing down hordes like they’re nothing—kinda therapeutic, honestly. But as you plow through the levels, it becomes about strategy, like funneling zombies into tight spots or hoping your AI pals aren’t off daydreaming.
Those AI buddies? Yeah, they’re not the sharpest tools in the shed. Annoying in wide spaces, shooting at what feels like everything but the zombies. You start wishing for real pals to jump in, you know? The game screams multiplayer, but it’s just not there. Yet.
Also, unexpected tasks pop up that break the monotony, like in Tokyo—disarming bombs with twists and shakes. Surprise, surprise! Plus, goodies are hidden around, requiring full exploration to snag keys and whatnot, which adds more depth than expected.
As for the full game? Yeah, I’m kinda excited. The Tokyo level left me with a good vibe, eagerly waiting for the rest.
When World War Z VR finally drops (mark August 12th on your calendar for Quest and SteamVR), expect a deep dive into the shooting mechanics, weapon choices, and… well, if the narrative ever reveals itself beyond the ‘bang bang’ stuff.
Pre-orders are already up on the Horizon Store for Quest 2 and on Steam for PC VR. Priced at $20, just in case you’re eyeing one last zombie showdown.