Sure thing. Here goes nothing:
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So like, Nintendo’s got this new Switch 2, right? And guess what? Game devs are already kinda banging their heads against the hardware. It’s wild. I was reading this chat with some Spanish paper—La Vanguardia or something (man, my Spanish is rusty)—and Kazuya Takahashi, the guru behind Donkey Kong Bananza, spilled the beans. “Performance may drop,” he says. Why? ‘Cause they’re overdosing on 3D voxel technology in this game where you can pretty much break everything around you. Can you believe that? A top Nintendo dude basically admits it out loud. But hey, fun over perfection, right?
Anyway—hold up, let me backtrack. This game was supposed to rock the original Switch, but it’s like, nah, let’s make it bust onto the Switch 2 scene instead. It’s been, like, a zillion years since DK went 3D—yeah, Donkey Kong 64 days. And now, it’s not just about jumping around; you’re literally destroying stuff, tearing down walls, digging tunnels. Crazy. But voxel tech, man… it’s like trying to run in molasses when things get intense.
So yeah, if you’re playing and the frames take a nosedive, you know why. Takahashi kinda said it’s on purpose, like, they use hit stops to make you go “whoa!” But also, when the scenery explodes into a hundred pieces, well, you might notice a hiccup. It’s like they just went all out, priorities being fun and gameplay—or so he says.
Oh, and speaking of hiccups, remember how PC games were doing the voxel thing way back in ’92? Like Comanche: Maximum Overkill? Fully written in assembly. Hardcore, right?
Totally looking forward to the game’s chaotic release this Thursday. Fingers crossed they tighten things up post-launch. Maybe they’ll just crank up that DLSS thingie. Who knows?
And there you have it. Nintendo’s wild ride on the Switch 2 express. Let’s see how it all pans out.