Oh man, where do I even start? So, 2021 had this game, Lost in Random, right? Totally not a roguelike. Like, far from it. But you know, the folks behind it? They kinda had this hunch—random dice shenanigans and kooky worlds are, like, perfect for that fast-action, fight-heavy vibe. Weird thought, but it just clicks.
I talked to Martin Storm, the big brain behind Lost in Random: The Eternal Die. He was all like, “Making it a roguelike seemed grand. A fresh twist, you know?” And that’s, well, where it all kicked off.
So, The Eternal Die—bit of a wild spin-off. You dive in as Queen Aleksandra, who’s the baddie from the first one (plot twist, huh?). Her buddy? A die that—get this—talks. They’re in this shifting maze, dodging some artifact that’s got them trapped. It’s chaos everywhere.
Storm mentioned—I think—something about how the dice and chaos world just gelled with a roguelike. They started with this tiny crew, aiming for more battles and gameplay in that universe. Oh yeah, small team vibes. You know how that goes.
Even, from the original game, was like, chilling and sightseeing in the Kingdom of Random. But here? No chill whatsoever. It’s like Hades—you’re battling, bumping into stories mostly before bosses. Hades vibes were strong! Storm pretty much admitted, “Yeah, we were inspired by Hades. Big shoutout to Supergiant Games. Seriously, they’ve blown the roguelike playbook wide open.” Praise where it’s due, right?
Now, The Eternal Die? Came from Stormteller Games—not the same folks as Lost in Random. Yet, half their team? OG developers of the first game. That quirky, unique flavor sticks around, thanks to them. Storm even said something like, “These folks know the soul of Lost in Random.”
What’s next? Well, Storm went all secretive spy. Couldn’t spill much. But yeah, more content coming for The Eternal Die. “We’re working on new stuff. Nuh-uh, no spoilers, but it’s happening,” he teased.
Anyway, stay tuned, I guess.