Elden Ring Nightreign, huh? So, here’s the deal: it’s got this wild revamp on how you move around—think speedy, almost frantic, like Sekiro on caffeine. Moving around is slick and vertical, which is a big twist from what’s been typical in FromSoftware games. They mixed in some elements from Sekiro, hence the bouncing around like we’re all ninjas. But here’s the thing—while it’s thrilling in its own right, maybe I wonder if tying future games back to the ground might keep that special vulnerability alive. Call me old-fashioned.
So, Elden Ring tweaked the game design world-building formula, right? Yeah. It blew up the linear experience vibe that Soulslike games had. Elden Ring was all like, “Nah, go where you want!” And people loved it. That whole idea of exploring the whole freaking land—all those hidden corners, it was just chef’s kiss. But Nightreign shifted gears to this Roguelike pace. Fast, fast, fast! The Nightfarers almost zoom across the map itself, practically challenging that good ol’ steed, Torrent.
Now, don’t get me wrong. It feels just right for Nightreign’s funky needs. We’re not plodding anymore; it’s super immediate in its flow, and you feel that, you know? But honestly, I got sidetracked by… I don’t know, maybe I was thinking about tacos or something. Anyway, Nightreign’s like a speedrun of everything grand.
And speaking of traversal—oh man, it’s such a strong feature in Nightreign. You can’t see it right away, but you definitely feel it as you’re roaming around. Up, down, sideways—it’s all fair game. This is not the same ‘oh, I’m scared of falling!’ vibe we loved in other titles. But hey, it’s freeing. Just bolting through Limveld with nothing in your way? Love it.
Design-wise, FromSoftware crafted this map that screams: “Go wild!” Like, whether you’re scaling heights with Spiritsprings or gazing across grave piles, you’re equipped in such a Skyrim-on-red-bull way. Crazy neat. It’s rare that you’re ever really stuck out there. And the map keeps pulling you to discover the thing around the next bend, always something more—a bit like that never-ending discovery loop that’s so enticing.
Yet, here’s a twist: some part of me thinks maybe they should dial back on this kind of wild freedom for the next games. Maybe it’s the thrill of being restricted, grounded, and vulnerable that makes those singular moments in games so rewarding. There’s a charm in taking on challenges head-on with your feet planted, right? So, thinking about the future, I wouldn’t mind if they reined it in a bit, but left the experimental play for games like Nightreign to go crazy with the fast moves.
Look, I’m here for Nightreign’s zippy travel and all, but for the next FromSoftware rides? Maybe they can hit the brakes just a touch. Who knows—maybe they’ll surprise us again anyway.