Sure thing, here’s the rewrite:
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Okay, so, Elden Ring Nightreign, huh? Sort of feels like one of those crazy experiments where you throw a bunch of genres into a blender and see what comes out. FromSoftware really did that thing where they took their whole Soulslike vibe and mashed it with a Roguelike. Just imagine trying to do that. No clue how they pulled it off, but here we are. Mostly, people seem to dig it. Feels like the magical stuff that makes a Soulslike so… I dunno… intoxicating? Anyhow, they managed to keep that sparkle alive.
But here’s the kicker: while everyone’s jamming on this game, the internet (surprise, surprise) shines a spotlight on FromSoftware’s old nemeses—technical gremlins. The games are epic, no doubt, but technically? Ehhh, not winning any medals there. Nightreign put multiplayer front and center, making folks notice the whole shoddy netcode thing. Honestly, maybe it’s more of an opportunity in disguise? Like, less of a problem, more of a… what’s the word? Wake-up call.
So, what’s the dirt on Nightreign? Well, the game’s network stuff improved—kinda. Hit detection’s better, matchmaking’s snappier. Yet, by today’s mega-high standards? Nah, still not there. Peer-to-peer setups, man, they just scream, “Please mess up!” like they’re asking for it. You got folks waiting eons for a group to spawn when the player count is bananas. It’s not a player shortage, that’s for sure.
And the solo experience? Controversial to say the least. Some folks are like, “Nah, not worth it,” while others are like, “Challenge accepted!” But, let’s be real, it’s not everyone’s cup of tea. Remembrance quests with those matchmaking issues leave players kinda stuck. Do you wait? Do you dive in solo? It’s a toss-up and frankly, kinda annoying.
I guess what grates most folks is the archaic feel. Nightreign sits pretty low on Steam’s review ladder for FromSoftware games. It’s mostly due to these tech hiccups. But there’s hope, maybe? FromSoftware’s clued into these gripes and is presumably working on fixes. Fingers crossed they’re listening and their future games come out all shiny and new-like because of what they learned from Nightreign. Here’s hoping!