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So, Zombie Army VR. Ever tried shooting Nazi zombies in virtual reality? Because it’s kinda nuts, honestly. This game doesn’t bother with pretending it’s something other than a neon-drenched, arcade-style shooter. Grab those awesome WWII guns and dive into that messy world—zombie brains all over. But hey, it’s got that… I dunno, flatscreen vibe still clinging on.
Quick rundown: Publisher? Rebellion Games. Available on mostly everything—Quest, SteamVR, PSVR 2. I messed around with it on the Quest 3. Drops on June 12th, 2025, for 30 bucks. Say what you will, it’s a good chunk of game to sink your teeth into.
Here’s the deal: you’re in this hardcore squad called ‘Deadhunters.’ Mission? Obliterate zombies and find the leader dude’s missing daughter in the rubble of Nuremberg. But don’t expect some epic lore—just heads up—it’s about blasting brains, not storytime.
Yeah, most of the game’s story? Just voiceovers on the loading screens, like a whispered reminder that plot exists. Skippable, you know? Replay value is key—rerun campaign missions, maybe take a buddy along for the ride if you’re feeling the social.
Oh, and the zombies. So many kinds—armored, screaming, you name it. Got a mixed bag of WWII weapons—machine guns to shotguns. My favorite? This crazy huge machine gun. Only 100 shots though. And grenades? They’re there. Mines, TNT—perfect for blowing up walker trains.
There’s this weird thing though—the grenade throwing. You can pull the pin and throw them all realistically. Or just—trigger click—and bam, like console gaming. Kind of kills the whole “I’m-in-there” vibe, right? But the game knows you need those grenades flying, so whatevs.
Oh, upgrades! Workbenches help kit out your guns. Hit the target range, complete challenges, or just rake through the levels looking for goodies like a scavenger. It’s about shooting accuracy, speed—all XP multipliers for that shiny rank upgrade talk. But honestly? The upgrades are kinda basic—like bigger mags, better aim. Where’s the funky optics or glow-in-the-dark sights? Shooting ends up being guesswork half the time, except when there’s a big smoky trail to clue you in.
And melee weapons? There but transient. Use a wrench or bone for a brain-splat when low on ammo. Can’t pocket them though, so they’re more like your twist of lemon for the chaos cocktail. Guns become clubs when you’re desperate, which isn’t too shabby.
Speaking of desperate, got stuck without ammo? Messing with scopes feels claustrophobic with zombies everywhere. I just hip-fired mostly—felt more badass and less… trapped.
There’s a chaos dance happening—zombies ignoring physics a bit, popping in such small numbers I craved bigger hordes. And those “boss fights”? Eh. They just spawn more zombies. I wanted something that made me go “Whoa!” but no dice.
Immersion-wise, it’s a rollercoaster. Reloading guns manually? Cool at first, but later it’s chaos when baddies swarm. Not for me, so I toggled on ‘automatic reloading’ midway, which—I hate admitting—was a relief. Maybe it’s about skill or maybe this game’s just not keen on realism. At least the auto-option confirms it, doesn’t matter the difficulty level.
Visuals on Quest 3? Slick—decay and chaos everywhere with odd German posters thrown in. Noticed some etheral environmental fog too. Interaction’s a mixed bag. Ever tried hitting a button with your gun barrel? Felt unexpectedly right. Switching hands? Bit clunky.
Comfort-wise, it’s got all the standard movement tricks. Suddenly flying across the map can be a shocker though, like those unexpected kill cams. You can switch settings to zen-mode if that’s your fancy.
There it is. No smooth perfection here—just a messy, chaotic shootout stuffed into your VR headset. Take it or leave it.
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