Doom: The Dark Ages – A Chaotic Dive into Cosmic Chaos
Alright, so let’s dive into this whirlwind called "Doom: The Dark Ages." It’s like someone threw sci-fi and medieval times into a blender and hit "crazy." I mean, who even thought of this? The Slayer, this time, is mingling with the alien Maykrs (don’t ask me about them, I only pretend to know), fighting alongside the Night Sentinel forces from Argent D’Nur. It’s a prequel, by the way—because we all need more backstory that we never asked for.
This new game shakes things up, making the Slayer feel less like a zippy F-16 and more like an Abrams tank, which, you know, sounds heavy and slow—but also, somehow, cool? The lore’s getting thicker too, like trying to read an entire library while running a marathon. We’ve gone from Mars and Hell to… well, somewhere new, with more gnarly beasts. And this mix? It’s giving me an “epic” vibe.
Cosmic Madness? Yes, Please
And now, spoiler alert, we’re wading into cosmic horror. Yes, the Lovecraft stuff: demons, weird portals, and it’s all delightfully trippy. Doom’s always flirted with this, and now it’s like they’ve just given in and let the madness roll. With creepier, crazier monsters and dark, eerie temples, it feels like a gothic rave out here—or maybe that’s just my imagination running wild. Who knows?
You get these hellish baddies that are familiar yet feel new, like seeing an old friend with a new haircut. It’s comforting, but you’re still slightly thrown off. The cosmic realm is all Cyclopean architecture and hints at ancient evils—there’s an Indiana Jones vibe but with a lot more violence. And when the Slayer’s out here shredding through some colossal beast? Yeah, that feels iconic, like a reminder of why we got into this chaotic mess in the first place.
In a weird way, Doom’s cosmic dive makes perfect sense, right? It’s like putting on a coat that shouldn’t fit but somehow does. There’s a lot left for the Slayer to tear through, which is good—because chaos, apparently, never gets old.