I was wandering around in Dune: Awakening, right, trying to get the hang of this “Wrecking Crew” thing. You need this Holtzman Amplifier—a mouthful, I know—but finding it? Not a walk in the park. It’s like the game wants you to play detective or something because I swear that crate could blend into a wall and I wouldn’t notice.
Okay, picture this: you’re at the Alcyon wreck. You’ve got this contract saying, “Hey, the Amplifier is here somewhere.” No big arrows pointing anywhere—classic. You have those green-glowing containers usually, which scream “loot me!” but not this one. Nope, it’s playing hard to get.
So, here’s what happened to me. I cleared out the entry—those scavengers put up a good fight, I must admit. Then I spot a staircase hiding in the back right corner. Up I go, and I’m in this navigation room. There’s this cool planet hologram thingy. I nearly went off track just watching it—yeah, totally mesmerizing. Anyway, tucked to the left of this shiny table-thing is a stack of crates. The last one, that’s your lucky draw. Bam! Holtzman Amplifier, plus some Solari for kicks.
Funny thing, the quest tracker doesn’t even acknowledge you’ve snagged it. Keeps telling you to find it. Really, game? But as long as it’s in your imaginary backpack, you’re golden.
While you’re in the ship, do a bit of cleaning up. It’s worth it. You gather some ace materials, and bashing scavengers equals more XP—which never hurts—and perhaps some blood for that contraption of yours. I did wonder why I needed blood for a purifier, but hey, I’m just following orders.
After all that fun, swing by Griffin Trading Post. Hand over the goodies, and you pocket 350 XP plus 2,000 Solari. Not gonna make you rich, but hey, it opens up more contracts. Probably have stuff stashed somewhere already for those. And if you’re feeling lazy, that post sells basics like plant fiber and welding wire—splurge your earnings there and save some legwork. Happy trading, or not—you do you!