Oh man, where do I even begin with this campfire game thing? I mean, if someone had told me I’d be getting hooked on building virtual fires, I’d have laughed. Hard. But here we are. I was always meh about those life-simulator games, except for maybe a Saturday with Power Wash Simulator—no clue why I got sucked into that. Anyway, so there I was, my mind wandering, when Nintendo announced this campfire simulator. Normally, I’d roll my eyes like, “Really? Another one?” But then it was like there’s magic in the air because, surprise, it’s another Oink game! You know Oink Games, right? The ones who make all those quirky board games?
So, Oink Games—they’ve got this whole vibe with games like Scout and Deep Sea Adventure. They’re kind of big in the social gaming scene, especially in Japan. And personally, their Let’s Play: Oink Games is my jam on the Switch. Endless laughs and good times with friends, whether it’s online or in person. But chillin’ by a virtual fire? That’s a new twist. Only, it goes deeper—like a philosophical campfire chat. Right? Probably not.
Picture this: You’re plopped in front of this bonfire setup. You’ve got logs scattered all around, a little starter flame gadget, and tongs. Tongs! Grab those logs, chop ’em up, and line them up neatly, or maybe not so neatly. Light it up and watch the fire catch. The whole idea is to keep the flames dancing as long as possible. Big logs, small splinters—whatever keeps it alive. You’ve got these crazy directional buttons to spin the logs around, filling in gaps and stuff. Simple? Yes. Easy? Well… ish.
Now, add in some buddies. Playing solo’s nice and chill, but with friends, it’s like the social event of the season. You’re chatting, sharing laughs, maybe even breaking out the video chat if you’re feeling brave. Reminds me of those old-school DS Download Play sessions, you know? We’d swap logs, debate where to stack them, all while being prompted with deep, existential questions. Like, “What advice would you give past you?!” Wild.
Oh, speaking of deep thoughts, you’ve got these achievements too. Points for more axes, goofy gizmos, and bonfire bling. But—here’s where I nitpick—trying to maneuver logs with precision is a pain. Motion controls could’ve done wonders here. The logs sometimes just, like, slide to the top, and you’re like, “Okay, not what I wanted.” Plus, buying these decorative chairs and tents? They just sit there looking pretty. But maybe that’s the point, kind of?
At the end of the day, it’s this zen, chill-out game. You’re building fires, talking life with pals, maybe watching something else while you play. A bit extra for a fire-building sim, but it’s the social kick that keeps it fresh. Oink Games—it’s like they dared to dream with this one. Come 2025, and I find myself actually recommending a campfire sim. So, how long ’til folks start speedrunning those fires? A question for the ages.