Oh man, so here’s the scoop on this new game, Teenage Mutant Ninja Turtles: Empire City. They threw out some pre-alpha snippet, like a sneak peek, on these gnarly parkour moves and how you’re gonna traverse the landscape. And it’s all for Quest 3, if you’re keeping track.
Now, if you’ve been living under a rock (no offense, it’s comfy under there sometimes), it’s this first-person action-adventure thing by Cortopia Studios. Solo style or you can band together with three buddies—because hey, why not? So, this creative director, Ace St. Germain (cool name, right?), spills the beans about the parkour stuff in this developer diary, and the in-game footage looks wild.
At one point, he jokes about calling it “anime parkour.” Apparently, there was this bug, which launched him off a mailbox—not even kidding—and then across lampposts like a wannabe superhero. Sounds like a movie scene, huh? But don’t get your hopes up for super realistic moves. Germain says your bod’s like auto-tuned to fit the Turtles’ vibe. Running around, jumping, scaling stuff, flinging yourself—yeah, you get the picture.
And the nitty-gritty? You’ll be jumping from like streetlights to parked cars, just picking up speed. Turtles will have their ninja gizmos too, but they’re holding back on those details for now. Suspense!
So, if you’ve played stuff like Ghost of Tsushima, this thing might feel kinda familiar. You get to play as all four Turtle brothers: Leo, Raph, Donnie, and Mikey. This is the second developer diary from Cortopia. Oh, and last month, they showed off some concept art. Artsy time!
Mark your calendars because Teenage Mutant Ninja Turtles: Empire City is dropping in 2026 on Quest and Steam. Feels like forever, but time flies. Sometimes.