Alright, so here’s what’s up with “Mafia: The Old Country.” This game just dropped on PC and consoles, yeah, and early signs are saying it’s, well, not exactly setting the world on fire. Like, it seems to be trailing behind at least one of its older siblings in the Mafia series. But, eh, it’s a bit too early to call it a flop or anything like that. Who knows, right?
And then there’s this image that just sticks in my head for no reason—just a dude named Enzo Conti in a knife fight. Why did I notice that? Not sure, but it kind of lingers in the brain like a soggy burger left on the counter. Anyway—wait, where was I?
Oh yeah! Hangar 13 is the brain behind this game. They announced it in August 2024, and bam—it was out on August 8, 2025. It’s on PS5, Xbox Series X/S, and PC. Getting a “Strong” on OpenCritic too, which is pretty decent with a 77 average score. But some folks are saying it’s playing it too safe, like wearing water wings in a puddle. So, the nostalgia is there, but maybe not the zing.
Now, let’s get into the numbers. I glanced at SteamDB—The Old Country hit a peak of 35,247 concurrent players on Steam after launch. Comparatively, Mafia 3 had just under 48k back in the day. Ranking third on Steam’s Top Sellers does seem cool, but let’s face it, it was a quiet time of year. More like winning a sprint with no other runners—still counts, right?
Fun side thought: the sunny Sicily visuals are just something else—makes you want to pack up, jump onto the first plane. Oh, but we’re talking Steam player records. The concurrent peaks for the new game didn’t exactly blow the roof off, to be honest.
Swinging back to sales—numbers are saying about 186,000 copies sold on Steam in the first 36 hours. And some say it could go up to 700,000 in a week, which sounds optimistic. Like when you set New Year’s resolutions and by February, eh, maybe not.
The game’s overall sales, under a million, seem a bit shy for a series that’s sold over 35 million. I mean, it’s like bringing a salad to a barbecue—might not get eaten fast. Revenue-wise, they say it needs to sell 1.76 million copies to hit $60 million, factoring in all those fees. And honestly, who knows if they even broke even with development costs being some well-guarded secret.
In the end, this release feels more like a drizzle than a storm, but hey, it’s early days. Sometimes games find their groove later. I guess we’ll find out soon enough.
Sources? Yeah, they’re from Gamalytic and PlayTracker, in case you’re into digging for more details.